Searched refs:rLight (Results 1 – 1 of 1) sorted by relevance
188 const Sdr3DLightAttribute& rLight(mpSdrLightingAttribute->getLightVector()[a]); in solveColorModel() local189 const double fCosFac(rLight.getDirection().scalar(aEyeNormal)); in solveColorModel()193 aRetval += ((rLight.getColor() * rColor) * fCosFac); in solveColorModel()195 if(rLight.getSpecular()) in solveColorModel()198 …basegfx::B3DVector aSpecularNormal(rLight.getDirection().getX(), rLight.getDirection().getY(), rLi… in solveColorModel()
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