Searched refs:rNormalInEyeCoordinates (Results 1 – 2 of 2) sorted by relevance
167 const basegfx::B3DVector& rNormalInEyeCoordinates, in solveColorModel() argument180 if(nLightCount && !rNormalInEyeCoordinates.equalZero()) in solveColorModel()183 basegfx::B3DVector aEyeNormal(rNormalInEyeCoordinates); in solveColorModel()
74 const basegfx::B3DVector& rNormalInEyeCoordinates,
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