Searched refs:rTexture (Results 1 – 2 of 2) sorted by relevance
476 const rendering::Texture& rTexture ) in fillBitmap() argument478 OSL_ENSURE( rTexture.RepeatModeX == in fillBitmap()479 rTexture.RepeatModeY, in fillBitmap()482 const bool bClamp( rTexture.RepeatModeX == rendering::TexturingMode::NONE && in fillBitmap()483 rTexture.RepeatModeY == rendering::TexturingMode::NONE ); in fillBitmap()500 if( ::rtl::math::approxEqual( rTexture.Alpha, in fillBitmap()516 rTexture.Alpha ); in fillBitmap()533 rTexture.AffineTransform ); in fillBitmap()
262 const rendering::Texture& rTexture ); 290 … const rendering::Texture& rTexture ) : in TexturedPolyPolyAction() argument296 maTexture( rTexture ) in TexturedPolyPolyAction()493 … const rendering::Texture& rTexture ) in createPolyPolyAction() argument495 … return ActionSharedPtr( new TexturedPolyPolyAction( rPoly, rCanvas, rState, rTexture ) ); in createPolyPolyAction()
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