Searched refs:Direction3DToB3DVector (Results 1 – 6 of 6) sorted by relevance
601 aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()606 aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()611 aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()616 aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()621 aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()626 aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()631 aItemSet.Put(Svx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()636 aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
93 … ::basegfx::B3DVector aLightVector( BaseGFXHelper::Direction3DToB3DVector( aLight ) ); in lcl_RotateLightSource()196 … ::basegfx::B3DVector aLightVector( BaseGFXHelper::Direction3DToB3DVector( aDefaultDirection ) ); in lcl_isLightScheme()338 ::basegfx::B3DVector aVPN( BaseGFXHelper::Direction3DToB3DVector( aCG.vpn ) ); in lcl_getCameraMatrix()339 ::basegfx::B3DVector aVUP( BaseGFXHelper::Direction3DToB3DVector( aCG.vup ) ); in lcl_getCameraMatrix()
95 B3DVector Direction3DToB3DVector( const Direction3D& rDirection ) in Direction3DToB3DVector() function
151 ::basegfx::B3DVector Direction3DToB3DVector( const drawing::Direction3D& rDirection) in Direction3DToB3DVector() function
64 ::basegfx::B3DVector Direction3DToB3DVector(
99 OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DVector Direction3DToB3DVector( const com::sun::star::drawing…
Completed in 69 milliseconds