Searched refs:ENDLESS_TIME (Results 1 – 1 of 1) sorted by relevance
1018 #define ENDLESS_TIME ((double)0xffffffff) macro1048 …drawinglayer::animation::AnimationEntryFixed aStop(ENDLESS_TIME, bVisisbleWhenStopped ? 0.0 : 1.0); in impGetBlinkTextTiming()1083 drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); in impCreateScrollTiming()1144 drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); in impCreateAlternateTiming()1180 drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); in impCreateSlideTiming()
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