Searched refs:PUSH_TEXTLAYOUTMODE (Results 1 – 8 of 8) sorted by relevance
142 m_rTargetDevice.Push( PUSH_MAPMODE | PUSH_FONT | PUSH_TEXTLAYOUTMODE ); in ReferenceDeviceTextLayout()172 m_rReferenceDevice.Push( PUSH_FONT | PUSH_TEXTLAYOUTMODE ); in ReferenceDeviceTextLayout()
2532 if( nFlags & PUSH_TEXTLAYOUTMODE ) in Push()2628 if( pData->mnFlags & PUSH_TEXTLAYOUTMODE ) in Pop()
451 pOut->Push( PUSH_TEXTLAYOUTMODE|PUSH_TEXTLANGUAGE ); in Play()
162 #define PUSH_TEXTLAYOUTMODE ((sal_uInt16)0x0800) macro165 …COLOR | PUSH_TEXTLINECOLOR | PUSH_OVERLINECOLOR | PUSH_TEXTALIGN | PUSH_TEXTLAYOUTMODE | PUSH_TEXT…
690 GetRefDevice()->Push( PUSH_TEXTLAYOUTMODE|PUSH_TEXTLANGUAGE ); in CreateLines()3059 pOutDev->Push( PUSH_TEXTLAYOUTMODE|PUSH_TEXTLANGUAGE ); in Paint()
3271 GetRefDevice()->Push( PUSH_TEXTLAYOUTMODE|PUSH_TEXTLANGUAGE ); in CalcLineWidth()
331 if(!(nPushFlags & PUSH_TEXTLAYOUTMODE )) in Pop()
240 if( (aCalculatedNewState.pushFlags & PUSH_TEXTLAYOUTMODE) ) in popState()
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