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/aoo41x/main/sd/source/ui/view/
H A DOutlinerIterator.cxx161 void Iterator::Reverse (void) in Reverse() function in sd::outliner::Iterator
164 mpIterator->Reverse(); in Reverse()
456 void IteratorImplBase::Reverse (void) in Reverse() function in sd::outliner::IteratorImplBase
751 void ViewIteratorImpl::Reverse (void) in Reverse() function in sd::outliner::ViewIteratorImpl
753 IteratorImplBase::Reverse (); in Reverse()
/aoo41x/main/sd/source/ui/inc/
H A DOutlinerIteratorImpl.hxx114 virtual void Reverse (void);
203 virtual void Reverse (void);
/aoo41x/main/i18npool/source/breakiterator/data/
H A Dcount_word.txt111 # Reverse Rules. Back up over any of the chars that can group together.
112 # (Reverse rules do not need to be exact; they can back up too far,
H A Dcount_word_fi.txt120 # Reverse Rules. Back up over any of the chars that can group together.
121 # (Reverse rules do not need to be exact; they can back up too far,
H A Dedit_word.txt128 # Reverse Rules. Back up over any of the chars that can group together.
129 # (Reverse rules do not need to be exact; they can back up too far,
H A Ddict_word_ca.txt125 # Reverse Rules. Back up over any of the chars that can group together.
126 # (Reverse rules do not need to be exact; they can back up too far,
H A Dedit_word_he.txt128 # Reverse Rules. Back up over any of the chars that can group together.
129 # (Reverse rules do not need to be exact; they can back up too far,
H A Ddict_word_fi.txt133 # Reverse Rules. Back up over any of the chars that can group together.
134 # (Reverse rules do not need to be exact; they can back up too far,
H A Ddict_word.txt134 # Reverse Rules. Back up over any of the chars that can group together.
135 # (Reverse rules do not need to be exact; they can back up too far,
H A Ddict_word_he.txt125 # Reverse Rules. Back up over any of the chars that can group together.
126 # (Reverse rules do not need to be exact; they can back up too far,
H A Ddict_word_nodash.txt133 # Reverse Rules. Back up over any of the chars that can group together.
134 # (Reverse rules do not need to be exact; they can back up too far,
H A Dedit_word_hu.txt145 # Reverse Rules. Back up over any of the chars that can group together.
146 # (Reverse rules do not need to be exact; they can back up too far,
H A Ddict_word_hu.txt148 # Reverse Rules. Back up over any of the chars that can group together.
149 # (Reverse rules do not need to be exact; they can back up too far,
H A Ddict_word_prepostdash.txt143 # Reverse Rules. Back up over any of the chars that can group together.
144 # (Reverse rules do not need to be exact; they can back up too far,
H A Dsent.txt101 # Reverse rules.
H A Dline.txt381 # Reverse Rules.
/aoo41x/main/sd/inc/
H A DOutlinerIterator.hxx161 void Reverse (void);
/aoo41x/main/tools/inc/tools/
H A Dstring.hxx268 ByteString& Reverse();
574 UniString& Reverse();
/aoo41x/main/svx/source/unodialogs/textconversiondlgs/
H A Dchinese_dictionarydialog.src83 Text [ en-US ] = "Reverse mapping";
H A Dchinese_dialogs.src95 Text [ en-US ] = "Reverse mapping";
/aoo41x/main/chart2/source/controller/dialogs/
H A Dtp_Scale.src73 Text [ en-US ] = "~Reverse direction" ;
/aoo41x/main/fpicker/source/office/
H A Diodlg.cxx2602 aReversePath.Reverse(); in IsolateFilterFromPath_Impl()
2657 rFilter.Reverse(); in IsolateFilterFromPath_Impl()
2662 rPath.Reverse(); in IsolateFilterFromPath_Impl()
/aoo41x/main/svx/source/table/
H A Daccessiblecell.cxx637 aStr.Reverse(); in getCellName()
/aoo41x/main/sd/source/ui/animations/
H A DCustomAnimationDialog.src176 Text [ en-US ] = "Reverse automatically";
/aoo41x/main/sd/source/ui/app/
H A Dmenuids2_tmpl.src810 Text [ en-US ] = "~Reverse" ; \

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