Searched refs:SDRATTR_3DSCENE_LIGHTCOLOR_1 (Results 1 – 9 of 9) sorted by relevance
132 …{ return ((const Svx3DLightcolor1Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetVa… in GetLightColor1()
261 #define SDRATTR_3DSCENE_LIGHTCOLOR_1 (SDRATTR_3DSCENE_FIRST + 4) /* 1287 V4+++*/ macro
434 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTCOLOR_1), SDRATTR_3DSCENE_LIGHTCOLOR_1 , &::getCppuTy…
162 : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1) in Svx3DLightcolor1Item()
1073 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_1); in Update()1076 aColor = ((const Svx3DLightcolor1Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue(); in Update()2001 rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_1); in GetAttr()
420 …eColor = ((const Svx3DLightcolor1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetVa… in IMPL_LINK()
917 …basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetVa… in createNewSdrLightingAttribute()
946 …se 0 : return ((const Svx3DLightcolor1Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetVa… in GetLightColor()
260 mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_1 - SDRATTR_START ] = new Svx3DLightcolor1Item; in SdrItemPool()
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