Searched refs:SDRATTR_3DSCENE_LIGHTDIRECTION_2 (Results 1 – 9 of 9) sorted by relevance
174 …rn ((const Svx3DLightDirection2Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).Get… in GetLightDirection2()
279 #define SDRATTR_3DSCENE_LIGHTDIRECTION_2 (SDRATTR_3DSCENE_FIRST + 22) /* 1305 V4+++*/ macro
443 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_2), SDRATTR_3DSCENE_LIGHTDIRECTION_2 , &::getCpp…
234 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec) in Svx3DLightDirection2Item()
1164 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2); in Update()2037 rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)); in GetAttr()
427 …3D(((const Svx3DLightDirection2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).Get… in IMPL_LINK()
925 …ector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).Get… in createNewSdrLightingAttribute()
969 … return ((const Svx3DLightDirection2Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).Get… in GetLightDirection()
278 …mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_2 - SDRATTR_START ] = new Svx3DLightDirection… in SdrItemPool()
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