Searched refs:SDRDRAG_ROTATE (Results 1 – 13 of 13) sorted by relevance
423 if (pView->GetDragMode() == SDRDRAG_ROTATE) in ExecDrawFunc()426 eMode = SDRDRAG_ROTATE; in ExecDrawFunc()430 if (eMode == SDRDRAG_ROTATE && !pView->IsFrameDragSingles()) in ExecDrawFunc()
100 rSet.Put( SfxBoolItem( SID_OBJECT_ROTATE, eMode == SDRDRAG_ROTATE ) ); in GetState()
908 if(eDragMode == SDRDRAG_ROTATE || eDragMode == SDRDRAG_MIRROR) in MergeNotPersistAttrFromMarked()1320 if (eDragMode==SDRDRAG_ROTATE) { // Drehachse auch als Referenz fuer Resize in GetGeoAttrFromMarked()1339 if (eDragMode==SDRDRAG_ROTATE) { in GetGeoAttrFromMarked()1350 if (eDragMode==SDRDRAG_ROTATE) { // Drehachse auch als Referenz fuer Shear in GetGeoAttrFromMarked()1493 sal_Bool bModeIsRotate(eDragMode == SDRDRAG_ROTATE); in SetGeoAttrToMarked()
640 if (eDragMode==SDRDRAG_ROTATE) { in ImpIsFrameHandles()690 aHdl.SetRotateShear(eDragMode==SDRDRAG_ROTATE); in SetMarkHandles()954 case SDRDRAG_ROTATE: in AddDragModeHdl()1140 case SDRDRAG_ROTATE: in ForceRefToMarked()1228 if(eDragMode == SDRDRAG_ROTATE || eDragMode == SDRDRAG_MIRROR) in SetRef1()
290 case SDRDRAG_ROTATE: case SDRDRAG_SHEAR: case SDRDRAG_DISTORT: in BegDragObj()310 mpCurrentSdrDragMethod = new SdrDragShear(*this,eDragMode==SDRDRAG_ROTATE); in BegDragObj()
1104 case SDRDRAG_ROTATE: { in GetPreferedPointer()
714 if( SDRDRAG_ROTATE==eDragMode ) in execute_MouseButtonDown()906 m_eDragMode=SDRDRAG_ROTATE; in execute_MouseButtonUp()1384 …if ( m_eDragMode == SDRDRAG_ROTATE && !SelectionHelper::isRotateableObject( aNewOID.getObjectCID()… in execute_KeyInput()2037 if( (m_eDragMode == SDRDRAG_ROTATE) in impl_SetMousePointer()
53 SDRDRAG_ROTATE, // Drehen enumerator
236 mpView->SetDragMode(SDRDRAG_ROTATE); in MouseButtonUp()
664 if ((eDragMode == SDRDRAG_ROTATE) && (eHit == SDRHIT_MARKEDOBJECT)) in ForcePointer()
1082 eMode = SDRDRAG_ROTATE; in Activate()
217 rSh.SetDragMode(SDRDRAG_ROTATE); in Execute()
1293 case SDRDRAG_ROTATE: in BegDragObj()
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