Searched refs:SetGlueReallyAbsolute (Results 1 – 6 of 6) sorted by relevance
494 SetGlueReallyAbsolute(sal_True); in NbcRotate()503 SetGlueReallyAbsolute(sal_False); in NbcRotate()509 SetGlueReallyAbsolute(sal_True); in NbcMirror()518 SetGlueReallyAbsolute(sal_False); in NbcMirror()524 SetGlueReallyAbsolute(sal_True); in NbcShear()533 SetGlueReallyAbsolute(sal_False); in NbcShear()662 SetGlueReallyAbsolute(sal_True); in Rotate()678 SetGlueReallyAbsolute(sal_False); in Rotate()688 SetGlueReallyAbsolute(sal_True); in Mirror()704 SetGlueReallyAbsolute(sal_False); in Mirror()[all …]
257 SetGlueReallyAbsolute(sal_True); in NbcRotate()276 SetGlueReallyAbsolute(sal_False); in NbcRotate()281 SetGlueReallyAbsolute(sal_True); in NbcShear()298 SetGlueReallyAbsolute(sal_False); in NbcShear()303 SetGlueReallyAbsolute(sal_True); in NbcMirror()351 SetGlueReallyAbsolute(sal_False); in NbcMirror()
1495 SetGlueReallyAbsolute(sal_True); in NbcRotate()1518 SetGlueReallyAbsolute(sal_False); in NbcRotate()1523 SetGlueReallyAbsolute(sal_True); in NbcMirror()1549 SetGlueReallyAbsolute(sal_False); in NbcMirror()1554 SetGlueReallyAbsolute(sal_True); in NbcShear()1556 SetGlueReallyAbsolute(sal_False); in NbcShear()2370 void SdrObject::SetGlueReallyAbsolute(FASTBOOL bOn) in SetGlueReallyAbsolute() function in SdrObject
758 SetGlueReallyAbsolute(sal_True); in NbcRotate()777 …SetGlueReallyAbsolute(sal_False); // ab jetzt sind sie wieder relativ zum BoundRect (also dem aOu… in NbcRotate()
950 SetGlueReallyAbsolute(sal_True); in NbcRotate()962 …SetGlueReallyAbsolute(sal_False); // ab jetzt sind sie wieder relativ zum BoundRect (also dem aOu… in NbcRotate()
938 void SetGlueReallyAbsolute(FASTBOOL bOn);
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