Searched refs:Svx3DLightDirection1Item (Results 1 – 8 of 8) sorted by relevance
277 class SVX_DLLPUBLIC Svx3DLightDirection1Item : public SvxB3DVectorItem { class279 …Svx3DLightDirection1Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.57735026918963, 0.5…
172 …{ return ((const Svx3DLightDirection1Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1… in GetLightDirection1()
229 Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection1Item() function in Svx3DLightDirection1Item
422 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection1Item&)a3DLight… in IMPL_LINK()601 aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
808 case 0: aSet.Put(Svx3DLightDirection1Item(aDirection)); break; in SetPosition()968 …case 0 : return ((const Svx3DLightDirection1Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION… in GetLightDirection()
918 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute()
729 pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) ); in Create3DObject()
277 …calPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_1 - SDRATTR_START ] = new Svx3DLightDirection1Item; in SdrItemPool()
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