Searched refs:Svx3DLightDirection3Item (Results 1 – 8 of 8) sorted by relevance
287 class SVX_DLLPUBLIC Svx3DLightDirection3Item : public SvxB3DVectorItem { class289 Svx3DLightDirection3Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
176 …{ return ((const Svx3DLightDirection3Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3… in GetLightDirection3()
237 Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection3Item() function in Svx3DLightDirection3Item
432 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection3Item&)a3DLight… in IMPL_LINK()611 aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
810 case 2: aSet.Put(Svx3DLightDirection3Item(aDirection)); break; in SetPosition()970 …case 2 : return ((const Svx3DLightDirection3Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION… in GetLightDirection()
932 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute()
744 pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) ); in Create3DObject()
279 …calPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_3 - SDRATTR_START ] = new Svx3DLightDirection3Item; in SdrItemPool()
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