Searched refs:Svx3DLightDirection5Item (Results 1 – 7 of 7) sorted by relevance
297 class SVX_DLLPUBLIC Svx3DLightDirection5Item : public SvxB3DVectorItem { class299 Svx3DLightDirection5Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
180 …{ return ((const Svx3DLightDirection5Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5… in GetLightDirection5()
245 Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection5Item() function in Svx3DLightDirection5Item
442 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection5Item&)a3DLight… in IMPL_LINK()621 aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
812 case 4: aSet.Put(Svx3DLightDirection5Item(aDirection)); break; in SetPosition()972 …case 4 : return ((const Svx3DLightDirection5Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION… in GetLightDirection()
946 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute()
281 …calPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_5 - SDRATTR_START ] = new Svx3DLightDirection5Item; in SdrItemPool()
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