Searched refs:UNO_NAME_3D_SCENE_LIGHTON_1 (Results 1 – 4 of 4) sorted by relevance
256 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_1 ), in lcl_setLightSources()257 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_1 ))); in lcl_setLightSources()
201 #define UNO_NAME_3D_SCENE_LIGHTON_1 "D3DSceneLightOn1" macro
450 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTON_1), SDRATTR_3DSCENE_LIGHTON_1 , &::getBooleanCp…
1316 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_1 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
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