Searched refs:_bToVisible (Results 1 – 2 of 2) sorted by relevance
300 void SwContact::_MoveObjToLayer( const bool _bToVisible, in _MoveObjToLayer() argument323 _bToVisible ? pIDDMA->GetHellId() : pIDDMA->GetInvisibleHellId(); in _MoveObjToLayer()325 _bToVisible ? pIDDMA->GetHeavenId() : pIDDMA->GetInvisibleHeavenId(); in _MoveObjToLayer()327 _bToVisible ? pIDDMA->GetControlsId() : pIDDMA->GetInvisibleControlsId(); in _MoveObjToLayer()329 _bToVisible ? pIDDMA->GetInvisibleHellId() : pIDDMA->GetHellId(); in _MoveObjToLayer()331 _bToVisible ? pIDDMA->GetInvisibleHeavenId() : pIDDMA->GetHeavenId(); in _MoveObjToLayer()333 _bToVisible ? pIDDMA->GetInvisibleControlsId() : pIDDMA->GetControlsId(); in _MoveObjToLayer()367 _MoveObjToLayer( _bToVisible, pLst->GetObj( i ) ); in _MoveObjToLayer()
112 void _MoveObjToLayer( const bool _bToVisible,
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