Searched refs:_pDrawObj (Results 1 – 2 of 2) sorted by relevance
236 _MoveObjToLayer( true, _pDrawObj ); in MoveObjToVisibleLayer()273 _MoveObjToLayer( false, _pDrawObj ); in MoveObjToInvisibleLayer()303 if ( !_pDrawObj ) in _MoveObjToLayer()335 if ( _pDrawObj->ISA( SdrObjGroup ) ) in _MoveObjToLayer()873 if ( !_pDrawObj || in GetAnchorFrm()874 _pDrawObj == GetMaster() || in GetAnchorFrm()875 ( !_pDrawObj->GetUserCall() && in GetAnchorFrm()895 if ( !_pDrawObj || in GetAnchorFrm()896 _pDrawObj == GetMaster() || in GetAnchorFrm()897 ( !_pDrawObj->GetUserCall() && in GetAnchorFrm()[all …]
113 SdrObject* _pDrawObj );154 virtual void MoveObjToVisibleLayer( SdrObject* _pDrawObj );167 virtual void MoveObjToInvisibleLayer( SdrObject* _pDrawObj );256 virtual void MoveObjToVisibleLayer( SdrObject* _pDrawObj );257 virtual void MoveObjToInvisibleLayer( SdrObject* _pDrawObj );474 const SwFrm* GetAnchorFrm( const SdrObject* _pDrawObj = 0L ) const;475 SwFrm* GetAnchorFrm( SdrObject* _pDrawObj = 0L );505 void DisconnectObjFromLayout( SdrObject* _pDrawObj );
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