Searched refs:aCorrectedPosition (Results 1 – 2 of 2) sorted by relevance
854 aCorrectedPosition(rPos), in B3dCamera()872 aCorrectedPosition = aPosition = rNewPos; in SetPosition()971 SetViewportValues(aCorrectedPosition, aNewVPN, aNewVUV); in CalcNewViewportValues()993 aCorrectedPosition = basegfx::B3DPoint(0.0, 0.0, fFocalLength * fWidth / 35.0); in CalcFocalLength()994 aCorrectedPosition = EyeToWorldCoor(aCorrectedPosition); in CalcFocalLength()
306 basegfx::B3DPoint aCorrectedPosition; member in B3dCamera
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