Searched refs:aCurrPos (Results 1 – 6 of 6) sorted by relevance
82 Point aCurrPos; in textureFill() local87 aCurrPos.X() = rPosPixel.X() + nY*rNextTileY.Width(); in textureFill()88 aCurrPos.Y() = rPosPixel.Y() + nY*rNextTileY.Height(); in textureFill()95 aCurrPos, in textureFill()99 aCurrPos.X() += rNextTileX.Width(); in textureFill()100 aCurrPos.Y() += rNextTileX.Height(); in textureFill()
2086 Point aCurrPos; in ImplRenderTileRecursive() local2130 aCurrPos.X() = aTileInfo.aNextTileTopLeft.X(); in ImplRenderTileRecursive()2131 aCurrPos.Y() = aTileInfo.aTileTopLeft.Y(); in ImplRenderTileRecursive()2151 aCurrPos.X() = aTileInfo.aTileTopLeft.X(); in ImplRenderTileRecursive()2200 aCurrPos = aTileInfo.aNextTileTopLeft; in ImplRenderTileRecursive()2209 aCurrPos.X() = aTileInfo.aNextTileTopLeft.X(); in ImplRenderTileRecursive()2353 Point aCurrPos( rPosPixel ); in ImplDrawTiled() local2370 aCurrPos.X() = rPosPixel.X(); in ImplDrawTiled()2381 bDrawInPixel ? aCurrPos : rOut.PixelToLogic( aCurrPos ), in ImplDrawTiled()2385 aCurrPos.X() += rTileSizePixel.Width(); in ImplDrawTiled()[all …]
298 Point aCurrPos( _rPos ); in DrawText() local313 mrOutDevice.DrawText( aCurrPos, maText, nThisPos, nNextPos - nThisPos ); in DrawText()314 aCurrPos.X() += maWidthVec[ nVecIndex++ ]; in DrawText()315 … aCurrPos.X() += mrOutDevice.GetTextHeight() / 5; // add 20% of font height as portion spacing in DrawText()
88 Point aCurrPos; in textureFill() local93 aCurrPos.X() = rPosPixel.X() + nY*rNextTileY.Width(); in textureFill()94 aCurrPos.Y() = rPosPixel.Y() + nY*rNextTileY.Height(); in textureFill()101 aCurrPos, in textureFill()105 aCurrPos.X() += rNextTileX.Width(); in textureFill()106 aCurrPos.Y() += rNextTileX.Height(); in textureFill()
1917 ::Point aCurrPos( aStartPos ); in implts_findNextCascadeFloatingPos()1935 aCurrPos = aStartPos; in implts_findNextCascadeFloatingPos()1952 if ((( aFloatRect.X - nHotZoneX ) <= aCurrPos.X() ) && in implts_findNextCascadeFloatingPos()1953 ( aFloatRect.X >= aCurrPos.X() ) && in implts_findNextCascadeFloatingPos()1954 (( aFloatRect.Y - nHotZoneY ) <= aCurrPos.Y() ) && in implts_findNextCascadeFloatingPos()1955 ( aFloatRect.Y >= aCurrPos.Y() )) in implts_findNextCascadeFloatingPos()1957 aCurrPos.X() = aFloatRect.X + nCascadeIndentX; in implts_findNextCascadeFloatingPos()1958 aCurrPos.Y() = aFloatRect.Y + nCascadeIndentY; in implts_findNextCascadeFloatingPos()1965 return aCurrPos; in implts_findNextCascadeFloatingPos()
1790 Point aCurrPos( rInf.GetPos() ); in DrawText() local1794 rInf.GetFrm()->SwitchLTRtoRTL( aCurrPos ); in DrawText()1800 rInf.GetFrm()->SwitchHorizontalToVertical( aCurrPos ); in DrawText()1803 rInf.GetOut().DrawWaveLine( aCurrPos, aEnd, nWave ); in DrawText()
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