Searched refs:aCurrentLayer (Results 1 – 2 of 2) sorted by relevance
1356 const SdrLayerID aCurrentLayer(maAnchoredDrawObj.DrawObj()->GetLayer()); in _Changed() local1360 … if(aCurrentLayer != aControlLayerID && aCurrentLayer != aInvisibleControlLayerID) in _Changed()1362 if ( aCurrentLayer == pIDDMA->GetInvisibleHellId() || in _Changed()1363 aCurrentLayer == pIDDMA->GetInvisibleHeavenId() ) in _Changed()
2333 const SdrLayerID aCurrentLayer(_rNewObj.DrawObj()->GetLayer()); in AppendDrawObj() local2337 if(aCurrentLayer != aControlLayerID && aCurrentLayer != aInvisibleControlLayerID) in AppendDrawObj()2339 if ( aCurrentLayer == pIDDMA->GetInvisibleHellId() || in AppendDrawObj()2340 aCurrentLayer == pIDDMA->GetInvisibleHeavenId() ) in AppendDrawObj()
Completed in 30 milliseconds