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Searched refs:aEyeNormal (Results 1 – 1 of 1) sorted by relevance

/aoo41x/main/drawinglayer/source/attribute/
H A Dsdrlightingattribute3d.cxx183 basegfx::B3DVector aEyeNormal(rNormalInEyeCoordinates); in solveColorModel() local
184 aEyeNormal.normalize(); in solveColorModel()
189 const double fCosFac(rLight.getDirection().scalar(aEyeNormal)); in solveColorModel()
200 double fCosFac2(aSpecularNormal.scalar(aEyeNormal)); in solveColorModel()

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