Searched refs:aNextB (Results 1 – 3 of 3) sorted by relevance
323 const B2DPoint aNextB(rCandidateB.getB2DPoint(b + 1L)); in findCutsAndTouchesAndCommonForBezier() local324 const B2DRange aRangeB(aCurrB, aNextB); in findCutsAndTouchesAndCommonForBezier()329 if(!(aCurrA.equal(aNextA) || aCurrB.equal(aNextB))) in findCutsAndTouchesAndCommonForBezier()332 const B2DVector aVecB(aNextB - aCurrB); in findCutsAndTouchesAndCommonForBezier()391 const B2DPoint aCutPoint(interpolate(aCurrB, aNextB, fCutB)); in findCutsAndTouchesAndCommonForBezier()401 aCurrB = aNextB; in findCutsAndTouchesAndCommonForBezier()612 const B2DPoint aNextB(rCandidate.getB2DPoint(b + 1L == nPointCount ? 0L : b + 1L)); in findCuts() local613 const B2DRange aRangeB(aCurrB, aNextB); in findCuts()627 aCurrB = aNextB; in findCuts()865 const B2DRange aRangeB(aCurrB, aNextB); in findCuts()[all …]
224 const B2DCubicBezier aNextB(createSegment(rPNb, false)); in impHandleCommon() local227 if(aNextB.equal(aPrevB)) in impHandleCommon()236 if(aNextA.equal(aNextB)) in impHandleCommon()248 else if(aPrevA.equal(aNextB)) in impHandleCommon()262 else if(aNextA.equal(aNextB)) in impHandleCommon()327 … const B2DVector aNextCB(aNextB.interpolatePoint(0.5) - aNextB.getStartPoint()); in impHandleCommon()454 const B2DVector aNextB(rNextB - aPoint); in impHandleCommon() local457 const bool bLeave(impLeftOfEdges(aPrevA, aNextA, aNextB)); in impHandleCommon()
244 const basegfx::B3DPoint aNextB(aSubB.getB3DPoint(nIndNext)); in impCreateInBetweenNormals() local245 aDepth = aNextB - aNextA; in impCreateInBetweenNormals()
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