Searched refs:aPolyMask (Results 1 – 1 of 1) sorted by relevance
485 Bitmap aPolyMask( aVDev.GetBitmap( Point(), aDstSz ) ); in DrawTransparent() local488 if( !!aPaint && !!aPolyMask ) in DrawTransparent()491 BitmapReadAccess* pR = aPolyMask.AcquireReadAccess(); in DrawTransparent()590 aPolyMask.ReleaseAccess( pR ); in DrawTransparent()
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