Searched refs:aRct1 (Results 1 – 1 of 1) sorted by relevance
1970 Rectangle aRct1(aPt-Point(nTol,nTol),aPt+Point(nTol,nTol)); // HitRect fuer Toleranz in PickSomething() local1972 if (aRct1.IsInside(aBR.TopLeft())) eRet=SDRHIT_BOUNDTL; in PickSomething()1973 else if (aRct1.IsInside(aBR.TopCenter())) eRet=SDRHIT_BOUNDTC; in PickSomething()1974 else if (aRct1.IsInside(aBR.TopRight())) eRet=SDRHIT_BOUNDTR; in PickSomething()1975 else if (aRct1.IsInside(aBR.LeftCenter())) eRet=SDRHIT_BOUNDCL; in PickSomething()1976 else if (aRct1.IsInside(aBR.RightCenter())) eRet=SDRHIT_BOUNDCR; in PickSomething()1977 else if (aRct1.IsInside(aBR.BottomLeft())) eRet=SDRHIT_BOUNDBL; in PickSomething()1978 else if (aRct1.IsInside(aBR.BottomCenter())) eRet=SDRHIT_BOUNDBC; in PickSomething()1979 else if (aRct1.IsInside(aBR.BottomRight())) eRet=SDRHIT_BOUNDBR; in PickSomething()
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