Searched refs:aSceneToWorldTrans (Results 1 – 1 of 1) sorted by relevance
549 const basegfx::B3DHomMatrix aSceneToWorldTrans(pDstScene->GetFullTransform()); in ImpCloneAll3DObjectsToDestScene() local551 aSceneRange.transform(aSceneToWorldTrans); in ImpCloneAll3DObjectsToDestScene()558 … const basegfx::B3DHomMatrix aObjectToWorldTrans(aSceneToWorldTrans * aNewObjectTrans); in ImpCloneAll3DObjectsToDestScene()
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