Searched refs:aTurnRect (Results 1 – 1 of 1) sorted by relevance
955 Rectangle aTurnRect = pObj->GetSnapRect(); in ConvertMarkedObjTo3D() local959 aRot = basegfx::B2DPoint(aTurnRect.Left(), -aTurnRect.Top()); in ConvertMarkedObjTo3D()966 aRot = basegfx::B2DPoint(aTurnRect.Left(), -aTurnRect.Bottom()); in ConvertMarkedObjTo3D()973 aRot = basegfx::B2DPoint(aTurnRect.Right(), -aTurnRect.Top()); in ConvertMarkedObjTo3D()980 aRot = basegfx::B2DPoint(aTurnRect.Right(), -aTurnRect.Bottom()); in ConvertMarkedObjTo3D()
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