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Searched refs:animation (Results 1 – 25 of 139) sorted by relevance

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/aoo41x/main/offapi/com/sun/star/presentation/
H A DAnimationEffect.idl43 /** use no animation effects.
51 /** use the animation effect 'Fade from Left'.
59 /** use the animation effect 'Fade from Top'.
147 /** use the animation effect 'Clockwise'.
227 /** use the animation effect 'Path'.
243 /** use the animation effect 'Move to Top'.
339 /** use the animation effect 'Random'.
427 /** use the animation effect 'Appear'.
435 /** use the animation effect 'Hide'.
747 /** use the animation effect 'Zoom In'.
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H A DShape.idl83 animation effect.
89 /** selects the animation effect of this shape.
121 animation effect.</p>
133 first shape in the execution order for the animation effects.</p>
139 /** This is the URL to a soundfile that is played while the animation
147 animation effect is executed.
153 /** This is the speed of the animation effect.
159 /** This is the animation effect for the text inside this shape.
H A DAnimationSpeed.idl33 /** specifies the speed values of animation/fade effects.
39 /** set the speed from the animation/fade to slow.
45 /** set the speed from the animation/fade to medium.
51 /** set the speed from the animation/fade to fast.
/aoo41x/main/offapi/com/sun/star/animations/
H A DXAnimate.idl40 /** Interface for generic animation.
42 @see http://www.w3.org/TR/smil20/animation.html#edef-animate
83 /** Specifies the interpolation mode for the animation.
93 /** Controls whether or not the animation is cumulative.
99 /** Controls whether or not the animation is additive.
106 /** Specifies the starting value of the animation.
111 @see http://www.w3.org/TR/smil20/animation.html#adef-from
115 /** Specifies the ending value of the animation.
120 @see http://www.w3.org/TR/smil20/animation.html#adef-to
124 /** Specifies a relative offset value for the animation.
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H A DAnimationNodeType.idl32 /** This constants defines a type for an animation node.
34 It can be used to quickly identify semantic blocks inside an animation hierachy.
52 /** Defines a generic attribute animation. */
59 /** Defines a move animation along a path. */
62 /** Defines an animation of a color attribute. */
65 /** Defines an animation of a transformation attribute. */
68 /** Defines an animation of a filter behavior. */
H A DXTargetPropertiesCreator.idl41 Depending on mode and content of a SMIL animation tree, animation
45 SMIL animation, it naturally has to be initially invisible for
49 properties for all targets referenced in a given SMIL animation
58 should be applied to the given animation targets, to achieve
62 Root node of the SMIL animation tree.
H A DAnimationCalcMode.idl32 /** Specifies the interpolation mode for the animation.
35 @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
36 @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
40 …/** This specifies that the animation function will jump from one value to the next without any in…
44 /** Simple linear interpolation between values is used to calculate the animation function.
50 /** Defines interpolation to produce an even pace of change across the animation.
H A DXAnimateMotion.idl36 /** Interface for animation by defining motion on a path.
38 @see http://www.w3.org/TR/smil20/animation.html#edef-animateMotion
51 /** Specifies the origin of motion for the animation. The values and semantics
52 of this attribute are dependent upon the used animation engine.
H A DAnimationValueType.idl36 /** The animation value represents a string.
40 /** The animation value represents a number.
44 /** The animation value represents a color.
H A DAnimationAdditiveMode.idl32 /** Specifies the additive mode for the animation.
35 @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
36 @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
H A DXIterateContainer.idl46 See documentation of used animation engine for supported targets.
55 See documentation of used animation engine for supported subitems.
61 See documentation of used animation engine for supported iteration types.
/aoo41x/main/offapi/com/sun/star/rendering/
H A DXAnimatedSprite.idl57 /** Start animation sequence of this sprite.<p>
59 The speed of the animation is given in cycles per second
63 an animation is running, the associated
74 is defined as one full animation run, i.e. the full [0,1]
82 /** Stop the animation sequence.<p>
86 with here. Once an animation is stopped, the associated
98 one. Please note that if an animation is not started, the
107 animation.<p>
120 animation.<p>
127 note that if an animation is not started, the associated
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H A DXAnimation.idl51 /** This interface defines an animation sequence.<p>
53 This interface must be implemented by every animation object. It
61 /** Render the animation content at time t into the specified
70 animation once and cache the result, or repaint it via
84 The target canvas to render this animation to.
87 The view state to be used when rendering this animation to the
92 Time instant for which animation content is requested. The
94 1 the end of the animation sequence.
105 /** Request the attribute information for this animation.<p>
109 animation.<p>
H A DAnimationAttributes.idl32 /** This structure contains attributes needed to run an animation.
38 /// Preferred duration of the animation sequence in seconds.
43 /** Repeat mode of the animation sequence.<p>
45 This value determines how the [0,1] parameter space of the animation
55 /** Size of the untrasnformed animation sequence.<p>
57 This value specifies the size of the animation when rendered
60 animation content in finite-sized bitmaps.<p>
H A DXSpriteCanvas.idl51 reduce animation flicker, and cannot know the instant suitable to
63 /** Create a sprite object from the specified animation
65 independent animation.
67 XAnimatedSprite createSpriteFromAnimation( [in] XAnimation animation )
70 /** Create a sprite object from the specified animation
74 independent animation.
84 animation runs fast enough.
96 animation.
146 after window expose events. the latter for animation display.
/aoo41x/main/svx/source/svdraw/
H A Dsvdotextdecomposition.cxx1021 void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList) const in impGetBlinkTextTiming()
1038 drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); in impGetBlinkTextTiming()
1039 drawinglayer::animation::AnimationEntryFixed aStart(fDelay, 0.0); in impGetBlinkTextTiming()
1041 drawinglayer::animation::AnimationEntryFixed aEnd(fDelay, 1.0); in impGetBlinkTextTiming()
1070 drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); in impCreateScrollTiming()
1083 drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); in impCreateScrollTiming()
1120 drawinglayer::animation::AnimationEntryLoop aLoop(nDoubleRepeat ? nDoubleRepeat : ENDLESS_LOOP); in impCreateAlternateTiming()
1121 …drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition… in impCreateAlternateTiming()
1144 drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); in impCreateAlternateTiming()
1169 drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat - 1L : ENDLESS_LOOP); in impCreateSlideTiming()
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/aoo41x/main/drawinglayer/inc/drawinglayer/primitive2d/
H A Danimatedprimitive2d.hxx34 namespace drawinglayer { namespace animation { namespace
65 animation::AnimationEntry* mpAnimationEntry;
76 const animation::AnimationEntry& rAnimationEntry,
84 const animation::AnimationEntry& getAnimationEntry() const { return *mpAnimationEntry; } in getAnimationEntry()
120 const animation::AnimationEntry& rAnimationEntry,
157 const animation::AnimationEntry& rAnimationEntry,
/aoo41x/main/offapi/com/sun/star/awt/
H A DXAnimation.idl35 /** allows controlling an animation.
41 /** starts the animation
45 /** stops the animation
49 /** determines whether the animation is currently running
/aoo41x/main/offapi/com/sun/star/drawing/
H A DTextProperties.idl274 /** This is the number of pixels the text is moved in each animation step.
280 /** This number defines how many times the text animation is repeated.
288 of the animation steps.
300 /** This value defines the type of animation.
307 animation.
314 animation.
/aoo41x/main/svx/inc/svx/sdr/animation/
H A Dscheduler.hxx36 namespace animation namespace
70 namespace animation namespace
100 namespace animation namespace
/aoo41x/main/svx/inc/svx/sdr/attribute/
H A Dsdrtextattribute.hxx37 namespace drawinglayer { namespace animation { namespace
113 drawinglayer::animation::AnimationEntryList& rAnimList) const;
115 drawinglayer::animation::AnimationEntryList& rAnimList,
/aoo41x/main/svx/source/sdr/animation/
H A Dscheduler.cxx35 namespace animation namespace
80 namespace animation namespace
166 namespace animation namespace
/aoo41x/main/drawinglayer/source/primitive2d/
H A Danimatedprimitive2d.cxx44 const animation::AnimationEntry& rAnimationEntry, in AnimatedSwitchPrimitive2D()
106 const animation::AnimationEntry& rAnimationEntry, in AnimatedBlinkPrimitive2D()
142 const animation::AnimationEntry& rAnimationEntry, in AnimatedInterpolatePrimitive2D()
/aoo41x/main/sfx2/source/sidebar/
H A DSidebar.src102 ImageBitmap = Bitmap { File = "symphony/sidebar-animation-large.png" ;} ;
106 ImageBitmap = Bitmap { File = "symphony/sidebar-animation-large-hc.png" ;} ;
110 ImageBitmap = Bitmap { File = "symphony/sidebar-animation-small.png" ;} ;
114 ImageBitmap = Bitmap { File = "symphony/sidebar-animation-small-hc.png" ;} ;
/aoo41x/main/canvas/inc/canvas/base/
H A Dspritecanvasbase.hxx98 …::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation ) throw (::com::… in createSpriteFromAnimation() argument
101 tools::verifyArgs(animation, in createSpriteFromAnimation()
107 return BaseType::maCanvasHelper.createSpriteFromAnimation(animation); in createSpriteFromAnimation()

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