Searched refs:bHasShadow (Results 1 – 4 of 4) sorted by relevance
224 const bool bHasShadow(!bHasTextRelief && getShadow()); in create2DDecomposition() local227 if(bHasShadow || bHasTextRelief || bHasOutline) in create2DDecomposition()231 if(bHasShadow) in create2DDecomposition()
181 bool bHasShadow; member188 ,bHasShadow(false) in GraphicBorderLine()719 m_pImpl->aBorders[m_pImpl->nCurrentBorderLine].bHasShadow = nIntValue ? true : false; in lcl_attribute()
2646 sal_Bool bHasShadow = sal_False; in ApplyAttributes() local2687 bHasShadow = ( GetPropertyValue( DFF_Prop_fshadowObscured ) & 2 ) != 0; in ApplyAttributes()2688 if ( bHasShadow ) in ApplyAttributes()2707 if ( bHasShadow ) in ApplyAttributes()2740 bHasShadow = sal_False; // we are turning shadow off. in ApplyAttributes()2742 if ( bHasShadow ) in ApplyAttributes()2743 rSet.Put( SdrShadowItem( bHasShadow ) ); in ApplyAttributes()
2406 …sal_Bool bHasShadow = sal_False; // shadow is possible only if at least a fillcolor, linecolor or … in CreateShadowProperties() local2422 if ( aAny >>= bHasShadow ) in CreateShadowProperties()2424 if ( bHasShadow ) in CreateShadowProperties()2444 return bHasShadow; in CreateShadowProperties()
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