Searched refs:bNeedUpdate (Results 1 – 4 of 4) sorted by relevance
250 sal_Bool bNeedUpdate; member265 mpImp->bNeedUpdate = sal_False; in Construct_Impl()293 mpImp->bNeedUpdate = rObj.mpImp->bNeedUpdate; in EmbeddedObjectRef()296 if ( rObj.mpImp->pGraphic && !rObj.mpImp->bNeedUpdate ) in EmbeddedObjectRef()399 mpImp->bNeedUpdate = sal_False; in Clear()404 mpImp->bNeedUpdate = sal_False; in Clear()492 if ( mpImp->bNeedUpdate ) in GetGraphic()663 mpImp->bNeedUpdate = sal_False; in SetGraphicStream()680 mpImp->bNeedUpdate = sal_False; in SetGraphic()733 mpImp->bNeedUpdate = sal_False; in GetGraphicStream()[all …]
61 bNeedUpdate( sal_False ), in ScDdeLink()80 bNeedUpdate( sal_False ), in ScDdeLink()90 bNeedUpdate( sal_False ), in ScDdeLink()262 bNeedUpdate = sal_True; // kann jetzt nicht ausgefuehrt werden in TryUpdate()271 bNeedUpdate = sal_False; in TryUpdate()
49 sal_Bool bNeedUpdate; // wird gesetzt, wenn Update nicht moeglich war member in ScDdeLink88 sal_Bool NeedsUpdate() const { return bNeedUpdate; } in NeedsUpdate()
2234 bool bNeedUpdate = false; in onChangeProperty() local2244 bNeedUpdate = true; in onChangeProperty()2247 if( bNeedUpdate ) in onChangeProperty()
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