Searched refs:bRightAngledAxes (Results 1 – 3 of 3) sorted by relevance
61 sal_Bool bRightAngledAxes = sal_False; in lcl_isRightAngledAxesSetAndSupported() local64 xSceneProperties->getPropertyValue( C2U("RightAngledAxes")) >>= bRightAngledAxes; in lcl_isRightAngledAxesSetAndSupported()65 if(bRightAngledAxes) in lcl_isRightAngledAxesSetAndSupported()187 sal_Bool bRightAngledAxes = sal_False; in lcl_isLightScheme() local189 if(!bRightAngledAxes) in lcl_isLightScheme()232 sal_Bool bRightAngledAxes = sal_False; in lcl_setLightsForScheme() local234 if(!bRightAngledAxes) in lcl_setLightsForScheme()982 if( bOldRightAngledAxes!=bRightAngledAxes) in switchRightAngledAxes()987 if(bRightAngledAxes) in switchRightAngledAxes()1045 sal_Bool bRightAngledAxes = sal_False; in setRotationAngleToDiagram() local[all …]
147 sal_Bool bRightAngledAxes = false; in ThreeD_SceneGeometry_TabPage() local153 m_xSceneProperties->getPropertyValue( C2U("RightAngledAxes")) >>= bRightAngledAxes; in ThreeD_SceneGeometry_TabPage()155 m_aCbxRightAngledAxes.Check( bRightAngledAxes ); in ThreeD_SceneGeometry_TabPage()
90 , sal_Bool bRightAngledAxes, bool bRotateLights=true );
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