Searched refs:cBulletChar (Results 1 – 9 of 9) sorted by relevance
346 pActualBullets[i]->cBulletChar = aTypeMgr.pActualBullets[i]->cBulletChar; in BulletsTypeMgr()361 pActualBullets[i]->cBulletChar = aDefaultRTLBulletTypes[i]; in Init()373 pActualBullets[i]->cBulletChar = aDefaultBulletTypes[i]; in Init()421 if ( (cChar == pActualBullets[i]->cBulletChar|| in GetNBOIndexForNumRule()422 (cChar == 9830 && 57356 == pActualBullets[i]->cBulletChar) || in GetNBOIndexForNumRule()470 pActualBullets[nIndex]->cBulletChar = cChar; in RelplaceNumRule()511 cChar = pActualBullets[nIndex]->cBulletChar; in ApplyNumRule()571 cChar = pActualBullets[nIndex]->cBulletChar; in GetBulChar()890 …pActualBullets[i]->pBullets))->cBulletChar = ((BulletsSettings_Impl*)(aTypeMgr.pActualBullets[i]->… in MixBulletsTypeMgr()1110 pEntry->cBulletChar = cChar; in RelplaceNumRule()[all …]
159 aNumFmt.SetBulletChar( cBulletChar ); // das Bulletzeichen !! in NewNumBulList()447 aNumFmt.SetBulletChar( cBulletChar ); in EndNumBulList()566 aNumFmt.SetBulletChar( cBulletChar ); // das Bulletzeichen !! in NewNumBulListItem()
1166 sal_Unicode cBulletChar; member1250 …case 3: level[j].cBulletChar = sal::static_int_cast<sal_Unicode>(tmp.toInt32(16)); break; … in getOutlineNumberingLevels()1271 level[j].cBulletChar = 0; in getOutlineNumberingLevels()1428 pValues[3].Value <<= OUString(&pTemp->cBulletChar, 1); in getByIndex()
99 static const sal_Char cBulletChar[] = "BulletChar"; variable321 … else if(pValues[nProperty].Name.equalsAsciiL(RTL_CONSTASCII_STRINGPARAM(cBulletChar))) in UserDraw()
53 const sal_Unicode cBulletChar = 0x2022; // Charakter fuer Aufzaehlungen variable
116 sal_Unicode cBulletChar; member in svx::sidebar::BulletsSettings_Impl
2005 aFmt.SetBulletChar( cBulletChar ); in GetNumRuleFromPool()2052 aFmt.SetBulletChar( cBulletChar ); in GetNumRuleFromPool()
115 static const sal_Char cBulletChar[] = "BulletChar"; variable147 else if(pValues[j].Name.equalsAsciiL(RTL_CONSTASCII_STRINGPARAM(cBulletChar))) in lcl_CreateNumSettingsPtr()
749 + SVBT8ToByte( rAV.cbTextAfter ), cBulletChar ); in SetAnlvStrings()
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