Searched refs:fInvZEyeB (Results 1 – 1 of 1) sorted by relevance
269 double fInvZEyeB(fInvZEyeA); in addInverseTextureInterpolator() local277 fInvZEyeB = fTools::equalZero(fZEyeB) ? fZEyeB : 1.0 / fZEyeB; in addInverseTextureInterpolator()278 fZDelta = (fInvZEyeB - fInvZEyeA) * fInvYDelta; in addInverseTextureInterpolator()282 const B2DPoint aInvB(rB * fInvZEyeB); in addInverseTextureInterpolator()
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