Searched refs:fMaximumVisibleArea (Results 1 – 1 of 1) sorted by relevance
173 const double fMaximumVisibleArea(aDrawinglayerOpt.GetQuadratic3DRenderLimit()); in create2DDecomposition() local176 if(fViewVisibleArea > fMaximumVisibleArea) in create2DDecomposition()178 fReduceFactor = sqrt(fMaximumVisibleArea / fViewVisibleArea); in create2DDecomposition()
Completed in 11 milliseconds