Searched refs:fRoughLength (Results 1 – 1 of 1) sorted by relevance
213 … const double fRoughLength((aBezier.getEdgeLength() + aBezier.getControlPolygonLength()) / 2.0); in adaptiveSubdivideByDistance() local216 fBound = fRoughLength * 0.01; in adaptiveSubdivideByDistance()
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