Searched refs:fScaleDirectionZ (Results 1 – 1 of 1) sorted by relevance
158 double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==nZAxisOrientation ? -1.0 : 1.0; in getTransformationScaledLogicToScene() local162 double fScaleZ = fScaleDirectionZ*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthZ; in getTransformationScaledLogicToScene()387 … double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==m_aScales[2].Orientation ? 1.0 : -1.0; in impl_calculateMatrixUnitCartesianToScene() local398 fScaleLogicZ = fScaleDirectionZ*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthZ; in impl_calculateMatrixUnitCartesianToScene()
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