Searched refs:fT2 (Results 1 – 2 of 2) sorted by relevance
908 double fT2 = fT * fT; in SubdivideBezier() local909 double fT3 = fT * fT2; in SubdivideBezier()1159 fU2 = 1.0 - fT2; in PointsToBezier()1162 fX1 = fTx1 / (fT1 * fU1 * fU1) - fTx2 * fT1 / (fT2 * fT2 * fU1 * fU2); in PointsToBezier()1167 fY1 = fTy1 / (fT1 * fU1 * fU1) - fTy2 * fT1 / (fT2 * fT2 * fU1 * fU2); in PointsToBezier()1172 fX2 = fTx2 / (fT2 * fT2 * fU2 * 3) - fX0 * fU2 * fU2 / ( fT2 * fT2 * 3); in PointsToBezier()1173 fX2 -= fX1 * fU2 / fT2; in PointsToBezier()1174 fX2 -= fX3 * fT2 / (fU2 * 3); in PointsToBezier()1176 fY2 = fTy2 / (fT2 * fT2 * fU2 * 3) - fY0 * fU2 * fU2 / ( fT2 * fT2 * 3); in PointsToBezier()1177 fY2 -= fY1 * fU2 / fT2; in PointsToBezier()[all …]
1151 double fT2 = 1.0 + fYield / fFreq; in getPrice_() local1154 fRet += fT1 / pow( fT2, fK + fDSC_E ); in getPrice_()
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