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/aoo41x/main/svx/source/xoutdev/
H A D_xpoly.cxx909 double fT3 = fT * fT2; in SubdivideBezier() local
930 fT3 * pPoints[nIdx+3].X()); in SubdivideBezier()
934 fT3 * pPoints[nIdx+3].Y()); in SubdivideBezier()

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