Searched refs:fTx1 (Results 1 – 1 of 1) sorted by relevance
1122 double fTx1, fTx2, fTy1, fTy2; in PointsToBezier() local1132 fTx1 = pPoints[nFirst+1].X(); in PointsToBezier()1162 fX1 = fTx1 / (fT1 * fU1 * fU1) - fTx2 * fT1 / (fT2 * fT2 * fU1 * fU2); in PointsToBezier()
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