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/aoo41x/main/svx/source/xoutdev/
H A D_xpoly.cxx1122 double fTx1, fTx2, fTy1, fTy2; in PointsToBezier() local
1134 fTx2 = pPoints[nFirst+2].X(); in PointsToBezier()
1162 fX1 = fTx1 / (fT1 * fU1 * fU1) - fTx2 * fT1 / (fT2 * fT2 * fU1 * fU2); in PointsToBezier()
1172 fX2 = fTx2 / (fT2 * fT2 * fU2 * 3) - fX0 * fU2 * fU2 / ( fT2 * fT2 * 3); in PointsToBezier()

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