Searched refs:fU1 (Results 1 – 1 of 1) sorted by relevance
1123 double fT1, fU1, fT2, fU2, fV; in PointsToBezier() local1157 fU1 = 1.0 - fT1; in PointsToBezier()1160 fV = 3 * (1.0 - (fT1 * fU2) / (fT2 * fU1)); in PointsToBezier()1162 fX1 = fTx1 / (fT1 * fU1 * fU1) - fTx2 * fT1 / (fT2 * fT2 * fU1 * fU2); in PointsToBezier()1164 fX1 -= fX0 * ( fU1 / fT1 + fU2 / fT2) / 3; in PointsToBezier()1165 fX1 += fX3 * ( fT1 * fT2 / (fU1 * fU2)) / 3; in PointsToBezier()1167 fY1 = fTy1 / (fT1 * fU1 * fU1) - fTy2 * fT1 / (fT2 * fT2 * fU1 * fU2); in PointsToBezier()1169 fY1 -= fY0 * ( fU1 / fT1 + fU2 / fT2) / 3; in PointsToBezier()1170 fY1 += fY3 * ( fT1 * fT2 / (fU1 * fU2)) / 3; in PointsToBezier()
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