Searched refs:fU2 (Results 1 – 1 of 1) sorted by relevance
911 double fU2 = fU * fU; in SubdivideBezier() local912 double fU3 = fU * fU2; in SubdivideBezier()1123 double fT1, fU1, fT2, fU2, fV; in PointsToBezier() local1159 fU2 = 1.0 - fT2; in PointsToBezier()1164 fX1 -= fX0 * ( fU1 / fT1 + fU2 / fT2) / 3; in PointsToBezier()1172 fX2 = fTx2 / (fT2 * fT2 * fU2 * 3) - fX0 * fU2 * fU2 / ( fT2 * fT2 * 3); in PointsToBezier()1173 fX2 -= fX1 * fU2 / fT2; in PointsToBezier()1174 fX2 -= fX3 * fT2 / (fU2 * 3); in PointsToBezier()1176 fY2 = fTy2 / (fT2 * fT2 * fU2 * 3) - fY0 * fU2 * fU2 / ( fT2 * fT2 * 3); in PointsToBezier()1177 fY2 -= fY1 * fU2 / fT2; in PointsToBezier()[all …]
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