Searched refs:fX0 (Results 1 – 2 of 2) sorted by relevance
1121 double fX0, fY0, fX1, fY1, fX2, fY2, fX3, fY3; in PointsToBezier() local1136 fX0 = pPoints[nFirst ].X(); in PointsToBezier()1164 fX1 -= fX0 * ( fU1 / fT1 + fU2 / fT2) / 3; in PointsToBezier()1172 fX2 = fTx2 / (fT2 * fT2 * fU2 * 3) - fX0 * fU2 * fU2 / ( fT2 * fT2 * 3); in PointsToBezier()
635 const double fX0 = rBezPt1.X(); in Polygon() local654 rPt.X() = FRound( fK1_3 * fX0 + fK12 * fX1 + fK21 * fX2 + fK_3 * fX3 ); in Polygon()
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