Searched refs:fX1 (Results 1 – 3 of 3) sorted by relevance
1121 double fX0, fY0, fX1, fY1, fX2, fY2, fX3, fY3; in PointsToBezier() local1162 fX1 = fTx1 / (fT1 * fU1 * fU1) - fTx2 * fT1 / (fT2 * fT2 * fU1 * fU2); in PointsToBezier()1163 fX1 /= fV; in PointsToBezier()1164 fX1 -= fX0 * ( fU1 / fT1 + fU2 / fT2) / 3; in PointsToBezier()1165 fX1 += fX3 * ( fT1 * fT2 / (fU1 * fU2)) / 3; in PointsToBezier()1173 fX2 -= fX1 * fU2 / fT2; in PointsToBezier()1180 pPoints[nFirst+1] = Point((long) fX1, (long) fY1); in PointsToBezier()
385 double fX1 = 0.0; in createPolyPolygon_Cone() local395 ::std::swap(fX1,fX3); in createPolyPolygon_Cone()404 *pInnerSequenceX++ = fX1; in createPolyPolygon_Cone()
637 const double fX1 = 3.0 * rCtrlPt1.X(); in Polygon() local654 rPt.X() = FRound( fK1_3 * fX0 + fK12 * fX1 + fK21 * fX2 + fK_3 * fX3 ); in Polygon()
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