Searched refs:fX3 (Results 1 – 3 of 3) sorted by relevance
1121 double fX0, fY0, fX1, fY1, fX2, fY2, fX3, fY3; in PointsToBezier() local1138 fX3 = pPoints[nFirst+3].X(); in PointsToBezier()1165 fX1 += fX3 * ( fT1 * fT2 / (fU1 * fU2)) / 3; in PointsToBezier()1174 fX2 -= fX3 * fT2 / (fU2 * 3); in PointsToBezier()
387 double fX3 = r1; in createPolyPolygon_Cone() local395 ::std::swap(fX1,fX3); in createPolyPolygon_Cone()427 *pInnerSequenceX++ = fX3; in createPolyPolygon_Cone()
641 const double fX3 = rBezPt2.X(); in Polygon() local654 rPt.X() = FRound( fK1_3 * fX0 + fK12 * fX1 + fK21 * fX2 + fK_3 * fX3 ); in Polygon()
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