Searched refs:fYRotate (Results 1 – 1 of 1) sorted by relevance
/aoo41x/main/svx/source/customshapes/ |
H A D | EnhancedCustomShape3d.cxx | 633 double fXRotate, fYRotate; in Create3DObject() local 634 GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); in Create3DObject() 642 if( fYRotate != 0.0 ) in Create3DObject() 643 aNewTransform.rotate( 0.0, -fYRotate, 0.0 ); in Create3DObject() 818 double fXRotate, fYRotate; in CalculateNewSnapRect() local 819 GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); in CalculateNewSnapRect() 831 if( fYRotate != 0.0 ) in CalculateNewSnapRect() 832 aMatrix.rotate( 0.0, fYRotate, 0.0 ); in CalculateNewSnapRect()
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