Searched refs:mbWorldToViewValid (Results 1 – 2 of 2) sorted by relevance
169 mbWorldToViewValid = sal_False; in Reset()210 mbWorldToViewValid = sal_False; in SetOrientation()221 mbWorldToViewValid = sal_False; in SetOrientation()267 mbWorldToViewValid = sal_False; in PostSetProjection()419 mbWorldToViewValid = sal_False; in SetRatio()430 mbWorldToViewValid = sal_False; in SetRatioMode()446 mbWorldToViewValid = sal_False; in SetDeviceRectangle()474 mbWorldToViewValid = sal_False; in GetDeviceRectangle()631 mbWorldToViewValid = sal_True; in CalcMatFromWorldToView()636 if(!mbWorldToViewValid) in GetMatFromWorldToView()[all …]
132 unsigned mbWorldToViewValid : 1; member in B3dTransformationSet
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