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Searched refs:mnBitmapDepth (Results 1 – 5 of 5) sorted by relevance

/aoo41x/main/vcl/aqua/source/gdi/
H A Dsalvd.cxx59 , mnBitmapDepth( 0 ) in AquaSalVirtualDevice()
75 mnBitmapDepth = nBitCount; in AquaSalVirtualDevice()
177 if( mnBitmapDepth && (mnBitmapDepth < 16) ) in SetSize()
179 mnBitmapDepth = 8; // TODO: are 1bit vdevs worth it? in SetSize()
182 const int nBytesPerRow = (mnBitmapDepth * nDX + 7) / 8; in SetSize()
186 mnBitmapDepth, nBytesPerRow, aCGColorSpace, aCGBmpInfo ); in SetSize()
216 mnBitmapDepth = 32; in SetSize()
219 const int nBytesPerRow = (mnBitmapDepth * nDX) / 8; in SetSize()
238 mpGraphics->SetVirDevGraphics( mxLayer, xDrawContext, mnBitmapDepth ); in SetSize()
H A Dsalgdiutils.cxx92 mnBitmapDepth = nBitmapDepth; in SetVirDevGraphics()
119 mpXorEmulation->SetTarget( mnWidth, mnHeight, mnBitmapDepth, mrContext, mxLayer ); in SetVirDevGraphics()
222 mpXorEmulation->SetTarget( mnWidth, mnHeight, mnBitmapDepth, mrContext, mxLayer ); in CheckContext()
H A Dsalgdi.cxx271 , mnBitmapDepth( 0 ) in AquaSalGraphics()
446 sal_uInt16 nBits = mnBitmapDepth ? mnBitmapDepth : 32;//24; in GetBitCount()
1128 (!mnBitmapDepth || (aDstPoint.x + pSrc->mnWidth) <= mnWidth) ) // workaround a Quartz crasher in copyBits()
1302 if( !pBitmap->Create( mxLayer, mnBitmapDepth, nX, nY, nDX, nDY, !mbWindow ) ) in getBitmap()
2371 mpXorEmulation->SetTarget( mnWidth, mnHeight, mnBitmapDepth, mrContext, mxLayer ); in SetXORMode()
/aoo41x/main/vcl/inc/aqua/
H A Dsalvd.h71 int mnBitmapDepth; member in AquaSalVirtualDevice
H A Dsalgdi.h158 int mnBitmapDepth; // zero unless bitmap member in AquaSalGraphics

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