Searched refs:nDstFormat (Results 1 – 3 of 3) sorted by relevance
235 nDstFormat |= BMP_FORMAT_1BIT_MSB_PAL; in ImplCreateDIB()242 nDstFormat |= BMP_FORMAT_4BIT_MSN_PAL; in ImplCreateDIB()249 nDstFormat |= BMP_FORMAT_8BIT_PAL; in ImplCreateDIB()255 nDstFormat |= BMP_FORMAT_24BIT_TC_BGR; in ImplCreateDIB()277 nDstFormat |= BMP_FORMAT_24BIT_TC_BGR; in ImplCreateDIB()288 nDstFormat |= BMP_FORMAT_24BIT_TC_BGR; in ImplCreateDIB()322 nDstFormat = aSrcBuf.mnFormat; in ImplCreateDIB()365 sal_uLong nDstFormat = BMP_FORMAT_TOP_DOWN; in ImplCreateXImage() local380 nDstFormat |= BMP_FORMAT_8BIT_PAL; in ImplCreateXImage()407 nDstFormat |= BMP_FORMAT_24BIT_TC_RGB; in ImplCreateXImage()[all …]
595 const sal_uLong nDstFormat = rDst.mnFormat & ~BMP_FORMAT_TOP_DOWN; in ImplFastBitmapConversion() local603 if( nDstFormat & (BMP_FORMAT_16BIT_TC_LSB_MASK | BMP_FORMAT_16BIT_TC_MSB_MASK) ) in ImplFastBitmapConversion()610 if( nSrcFormat == nDstFormat ) in ImplFastBitmapConversion()871 const sal_uLong nDstFormat = rDst.mnFormat & ~BMP_FORMAT_TOP_DOWN; in ImplFastBitmapBlending() local879 if( nDstFormat & (BMP_FORMAT_16BIT_TC_LSB_MASK | BMP_FORMAT_16BIT_TC_MSB_MASK) ) in ImplFastBitmapBlending()944 const sal_uLong nDstFormat = rDst.mnFormat & ~BMP_FORMAT_TOP_DOWN; in ImplFastEraseBitmap() local950 switch( nDstFormat ) in ImplFastEraseBitmap()991 switch( nDstFormat ) in ImplFastEraseBitmap()
169 sal_uInt32 nDstFormat; in doBlit() local170 … nDstFormat = ::canvas::tools::bitcount32(aDescDst.ddpfPixelFormat.dwRGBAlphaBitMask)<<12; in doBlit()171 … nDstFormat |= ::canvas::tools::bitcount32(aDescDst.ddpfPixelFormat.dwRBitMask)<<8; in doBlit()172 … nDstFormat |= ::canvas::tools::bitcount32(aDescDst.ddpfPixelFormat.dwGBitMask)<<4; in doBlit()173 nDstFormat |= ::canvas::tools::bitcount32(aDescDst.ddpfPixelFormat.dwBBitMask); in doBlit()181 if((nSrcFormat == 0x8888) && (nDstFormat == 0x0565)) in doBlit()208 else if((nSrcFormat == 0x8888) && (nDstFormat == 0x0888)) in doBlit()230 else if((nSrcFormat == 0x8888) && (nDstFormat == 0x1555)) in doBlit()
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