Searched refs:nEndSync (Results 1 – 2 of 2) sorted by relevance
3001 sal_Int32 nConcurrent, nNextAction, nEndSync, nU4, nU5; in importAnimationActions() local3004 mrStCtrl >> nEndSync; in importAnimationActions()3008 if( nEndSync == 1 ) in importAnimationActions()3016 if( nEndSync != 0 ) in importAnimationActions()3018 dump( " endSync=\"%s\"", nEndSync == 1 ? "all" : "unknown" ); in importAnimationActions()
1262 sal_Int32 nEndSync = 0; in exportAnimAction() local1270 nEndSync = 1; in exportAnimAction()1274 << nEndSync in exportAnimAction()
Completed in 85 milliseconds