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Searched refs:nIndexB (Results 1 – 2 of 2) sorted by relevance

/aoo41x/main/drawinglayer/source/primitive3d/
H A Dsdrextrudeprimitive3d.cxx232 sal_uInt32 nIndexB(nPointCount); in create3DDecomposition() local
253 else if(nPointCount == nIndexB) in create3DDecomposition()
255 nIndexB = d; in create3DDecomposition()
266 const bool bIndexBUsed(nIndexB != nPointCount); in create3DDecomposition()
278 if(((nIndexA + 2) % nPointCount) == nIndexB) in create3DDecomposition()
282 else if(((nIndexA + nPointCount - 2) % nPointCount) == nIndexB) in create3DDecomposition()
304 const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexB)); in create3DDecomposition()
H A Dsdrextrudelathetools3d.cxx146 const sal_uInt32 nIndexB((b + 1L) % nPointCount); in impAddInBetweenFill() local
149 const basegfx::B3DPoint aEndA(aSubA.getB3DPoint(nIndexB)); in impAddInBetweenFill()
151 const basegfx::B3DPoint aEndB(aSubB.getB3DPoint(nIndexB)); in impAddInBetweenFill()
165 aNew.setNormal(2L, aSubB.getNormal(nIndexB)); in impAddInBetweenFill()
166 aNew.setNormal(3L, aSubA.getNormal(nIndexB)); in impAddInBetweenFill()

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